Topics: Developer Forum
Sep 2, 2006 at 9:57 AM
I was wondering if it was a good idea to implement a polyhedron class in Sharp3D? Such a class could be of great use for physics-simulation.

I've already stumbled upon a physicsengine written in C# with a polyhedron class, but it greately depends on DirectX's classes. I've already tried to convert the project so it uses Sharp3D classes, but I'm not really good at matrix-calculations (especially with the methods of DirectX) so I havn't been able to entirely convert the project.

You can find the physicsengine project here:
(All credits go to E. Parker)